Full list available @ Ciência-UCP
Selected Book Chapters:
Selected Peer Reviewed Articles:
Art Projects (Software & Hardware Development):
2022 - Software development for art exhibition: Igor Jesus - Banho Maria
2022 - Software development for art exhibition: Mirmidão da tragédia - Ana Jotta
2021 - Computer Animated Shortfilm - "Senhelo Calhim" - Project Coordinator
2021 - Software development for art exhibition: Sinfonia do desconhecido II: Nuno Cera
2017 – Production, programming and robotic development – Untitled, João Onofre – MAAT / Fundação EDP.
2017 – Interactive Installation Fons Vitae - MMIPO - Museu da Misericórdia do Porto.
2016 - Collaboration with Vitor Joaquim, “A Retórica dos Tempos" (2003/2016) at MCO ARTE Contemporânea, Porto, Portugal
Technology for Opera "A Laugh to Cry" by Miguel Azguime, MisoMusic, premiered at Teatro Nacional São João and toured Poland e Sweden.
Interactive Installation at FestivalIn 2013
Since 2010 – automatic audience interaction installations at be-dom shows
Selected Book Chapters:
- Baltazar, A. (2016). ZatLab Gesture Recognition Framework: Machine Learning Results. International Journal of Creative Interfaces and Computer Graphics, 7(2), 11–24. http://doi.org/10.4018/IJCICG.2016070102
- Andre Baltazar, Luis Gustavo Martins. Zatlab: A Framework for Gesture Recognition and Performance Interaction. Book chapter in "Innovative Teaching Strategies and New Learning Paradigms in Computer Programming", IGI Global 2014.
Selected Peer Reviewed Articles:
- André Baltazar, Carlos Guedes, Fabien Gouyon, and Bruce Pennycook. A Real-time Human Body Skeletonization Algorithm for MAX/MSP/JITTER. In Proceedings of the International Computer Music Conference, 2010 (Baltazar et al., 2010).
- Andre Baltazar, Luis Gustavo Martins, and Jaime S. Cardoso. ZATLAB: A Gesture Analysis System to Music Interaction. In Proceedings of the 6th International Conference on Digital Arts (ARTECH 2012) (Baltazar et al., 2012).
- Andre Baltazar, Luis Gustavo Martins. Zatlab: A Framework for Gesture Recognition and Performance Interaction. In Proceedings of the 7th International Conference on Digital Arts (ARTECH 2015) (presenting in March 2015).
- Cordeiro, J., Baltazar, A., & Barbosa, A. (2012, September). Murky shooting: the use of auditory (non-speech) feedback on mobile audiogames. In Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound (pp. 40-43). ACM.
Art Projects (Software & Hardware Development):
2022 - Software development for art exhibition: Igor Jesus - Banho Maria
2022 - Software development for art exhibition: Mirmidão da tragédia - Ana Jotta
2021 - Computer Animated Shortfilm - "Senhelo Calhim" - Project Coordinator
2021 - Software development for art exhibition: Sinfonia do desconhecido II: Nuno Cera
2017 – Production, programming and robotic development – Untitled, João Onofre – MAAT / Fundação EDP.
2017 – Interactive Installation Fons Vitae - MMIPO - Museu da Misericórdia do Porto.
2016 - Collaboration with Vitor Joaquim, “A Retórica dos Tempos" (2003/2016) at MCO ARTE Contemporânea, Porto, Portugal
Technology for Opera "A Laugh to Cry" by Miguel Azguime, MisoMusic, premiered at Teatro Nacional São João and toured Poland e Sweden.
Interactive Installation at FestivalIn 2013
Since 2010 – automatic audience interaction installations at be-dom shows